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| Start up and Shut down screen changed |
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Posted by: piratebob - 08-07-2015, 12:40 PM - Forum: Start up and Shutdown
- Replies (7)
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I just received an update yesterday that changed the boot up and shut down screens from the normal LinuxLite 2.4 to Ubuntu 14.04, I am confused as to how to correct it. It doesn't seem to affect the performance but with my lack of knowledge of linux it can be frustrating knowing that a simple update can change baseline systems.
Any suggestions as to how to correct this issue would be appreciated, also I did want to mention that the update that caused this issue did ask me if I wanted to keep something or other and it pointed in the direction of the /etc/ folder, I cant remember the rest of the file path. ???
Thanks for your time
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| Linux Lite 2.6 Beta Released |
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Posted by: valtam - 08-07-2015, 07:53 AM - Forum: Release Announcements
- Replies (40)
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Release Announcement
Linux Lite 2.6 Beta is now available for testing. After months of dedicated development by the team and outsourced developers, we're proud to announce the release of the Linux Lite Control Center. Linux Lite Control Center aims to provide one central location for everything that you needed to configure your computer. We're also pleased to announce the inclusion of Systemback, a versatile tool that makes it easy to create backups of the system and the users configuration files. Linux Lite is now deployed across large networks and systems, Systemback allows the creation of a custom version of Linux Lite that can then be deployed to multiple machines in a given scenario. See below for more information on both of these new applications in Linux Lite.
As usual you still get the latest Firefox, Thunderbird, LibreOffice, Wine (via Lite Software) and Gimp.
Changelog:
Firefox 39.0
LibreOffice 5.0
Base: 14.04.3
New Wallpapers.
New Lite Welcome.
New root terminal theme.
Updated Help Manual.
Added Linux Lite Control Center - provides one central location for everything you need to configure your computer.
Added Systemback - system back up and OS creation tool.
Added Disks - easy to use partition, hard drive and SSD configurator.
Added Crtl+Alt+Del - brings up logout/restart/shutdown dialogue.
Added VLC Browser Plugin.
Added Dark theme - Zukitwo Dark Reloaded.
Latest WhiskerMenu.
Introducing the Linux Lite Control Center - The Linux Lite Control Center was created with new folk to linux in mind. We wanted to build an application that was one central location for everything that you needed to configure your computer. We recognise that it is sometimes hard to find where things are on a linux based operating system. Lite Control Center aims to address that dilemma. Built much like a web page, Lite Control Center has a menu on the left as categories, and within those categories buttons that launch whichever application you are wanting to use. Lite Control Center is currently considered beta and we would value your feedback on this application before Linux Lite 2.6 Final is released. Lite Control Center can be found on the taskbar next to the terminal icon.
Developer credits - John Jenkins, Jerry Bezencon, Milos Pavlovic, Brian Tomlinson, Josh Erickson
Menu Location - Menu, Settings, Lite Control Center.
[img height=600 width=771]http://i.imgur.com/2SldLIF.png[/img]
[img height=600 width=771]http://i.imgur.com/TkSonhT.png[/img]
Systemback - During the 2.6 development cycle, we asked the community which system restore tool they favoured the most and why. After receiving excellent feedback on social media and the Forums, the community chose Systemback to be included in Linux Lite 2.6. Systemback is extremely versatile. You can easily restore the previous state of your computer, perform system copying, system installation and Live system creation. This is especially useful for those wanting to deploy their custom version of Linux Lite across multiple machines, something the community has been asking for.
Menu Location - Menu, System, Systemback.
![[Image: wevxuY7.png]](http://i.imgur.com/wevxuY7.png)
New Dark Theme - To apply, go to Menu, Settings, Appearance. Select Zukitwo Dark Reloaded. Then go to Menu, Settings, Window Manager. Select Zukitwo Dark Reloaded. Log out/in to apply the new theme.
Wallpaper credits:
https://www.linuxliteos.com/forums/wallp...e-so-gray/
https://www.linuxliteos.com/forums/wallp.../#msg14541
Downloads:
HTTP:
Download 32bit from here - Linux Lite 2.6 Beta 32bit
md5sum: c13a7a118c90c74f98a0f16db2b166ed
Size: 778mb (DVD, USB)
Download 64bit from here - Linux Lite 2.6 Beta 64bit
md5sum: c23b93639aa3763a335ac6aef4867903
Size: 777mb (DVD, USB)
TORRENTS:
32bit Torrent from here - linux-lite-2.6-beta-32bit.iso.torrent
Hash: 7a2caafb0856dbf2f4eb9ab7f2412db5f8c2ca76
Size: 778mb (DVD, USB)
64bit Torrent from here - linux-lite-2.6-beta-64bit.iso.torrent
Hash: f6f94d8150304c11568680d3511195f5b08c4b0e
Size: 777mb (DVD, USB)
Live USB/DVD/VirtualBox/Vmware:
Login is automatic, no credentials required. The image can be written to a 2gb or larger USB stick, or a writable DVD. Alternatively, you can use the dd command: sudo dd if=linux-lite-2.6-beta-xxbit.iso of=/dev/sdx bs=4M where 'x' is the letter of your usb stick. In linux to find out the letter of your usb stick, open a terminal and type: df -h It is usually listed as 'media' or similar. Please see the built in Help Manual if you require a more detailed explanation of this procedure.
All Ubuntu 32bit kernels these days ship with PAE.
Minimum Recommended Specs:
700MHz processor
512mb ram
VGA screen capable of 1024x768 resolution
DVD drive or USB port for the ISO image
Preferred Specs:
1.5GHz processor+
1024mb ram+
VGA, DVI or HDMI screen capable of 1366x768 resolution+
DVD drive or USB port for the ISO image
Login to the live desktop is automatic.
The first thing you MUST do after a fresh install of Linux Lite is run Menu, Favorites, Install Updates.
As this is a beta release, there are bound to be bugs etc. Please help make the final stable for other people by participating in this Beta. Please report any bugs and feedback in this thread.
Screenshots:
[img height=600 width=800]http://i.imgur.com/ESuR8Di.png[/img]
[img height=600 width=800]http://i.imgur.com/VbhRoHx.png[/img]
Thank you
Jerry and the team.
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| Mega Mech |
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Posted by: austin.payne - 08-07-2015, 05:27 AM - Forum: Scripting and Bash
- Replies (4)
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Here is a little game I made in Python. It is quite glitchy, and it is entirely text based, but it is still a little fun. It should also be really easy to mod.
Code: import math
import random
board = []
class Weapon(object):
def __init__(self, Range, Damage, Ammo, Name):
self.Range = Range
self.Damage = Damage
self.Ammo = Ammo
self.Name = Name
def __repr__(self):
return str(self.Range) + " " + str(self.Damage) + " " + str(self.Ammo)
class Armor(object):
def __init__(self, HP, Name):
self.Name = Name
self.HP = HP
def __repr__(self):
return str(self.HP)
class Enemy(object):
def __init__(self, Weapons, Armor, Movement, x, y, Number):
self.Weapons = Weapons
self.Armor = Armor
self.Movement = Movement
self.x = x
self.y = y
self.Number = Number
def __repr__(self):
return str(self.Weapons) + " " + str(self.Armor) + " " + str(self.Movement)
class Character(object):
def __init__(self, Weapons, Armor, Movement, x, y, Money, CampaignLevel, Level, XP):
self.Weapons = Weapons
self.Armor = Armor
self.Movement = Movement
self.x = x
self.y = y
self.Money = Money
self.CampaignLevel = CampaignLevel
self.XP = XP
self.Level = Level
def __repr__(self):
return str(self.Weapons) + " " + str(self.Armor) + " " + str(self.Movement)
MyCharacter = Character([], [], 0, 0, 0, 1000, 1, 0, 0)
def Shop():
print("You have $" + str(MyCharacter.Money))
print("Your Level is " + str(MyCharacter.Level))
print("~~~~~~~~~~~~~~~~~~Shop~~~~~~~~~~~~~~~~~~")
print("~~~~~~~~~~~~~~~~~~Armor~~~~~~~~~~~~~~~~~")
print("Name---------------HP--------------Price")
print("Tin 50 200")
print("Bronze 100 500")
print("~~~~~~~~~~~~~~~~~Weapons~~~~~~~~~~~~~~~~")
print("Name----Damage----Ammo----Range----Price")
print("Sword 5 inf 0 200")
print("Gun 5 10 3 500")
print("~~~~~~~~~~~Personal~Upgrades~~~~~~~~~~~~")
print("Name------------------------------Effect")
print("Walk speed +1")
choice = raw_input("Which one do you want?(Type the name, or say 'Cancel'.) ")
if choice == "Tin" and MyCharacter.Money >= 200 and len(MyCharacter.Armor) + 1 <= float(MyCharacter.Level+1)/3 + 1:
MyCharacter.Money -= 200
MyCharacter.Armor.append(Armor(50, "Tin"))
elif choice == "Bronze" and MyCharacter.Money >= 500 and len(MyCharacter.Armor) + 1 <= float(MyCharacter.Level+1)/3 + 1:
MyCharacter.Money -= 500
MyCharacter.Armor.append(Armor(100, "Bronze"))
elif choice == "Sword" and MyCharacter.Money >= 200 and len(MyCharacter.Weapons) + 1 <= float(MyCharacter.Level+1)/3 + 1:
MyCharacter.Money -= 200
MyCharacter.Weapons.append(Weapon(0, 5, float('inf'), "Sword"))
elif choice == "Gun" and MyCharacter.Money >= 500 and len(MyCharacter.Weapons) + 1 <= float(MyCharacter.Level+1)/3 + 1:
MyCharacter.Money -= 500
MyCharacter.Weapons.append(Weapon(3, 5, 10, "Gun"))
elif choice == "Walk speed" and MyCharacter.Money >= 200:
MyCharacter.Money -= 200
MyCharacter.Movement = MyCharacter.Movement + 1
elif choice == "Cancel":
Selling = raw_input("Sell or next level? ")
if Selling == "Sell":
sell()
return
elif choice != "Cancel":
print("Sorry I didn't catch that.")
Shop()
return
def Mores():
More = raw_input("Would you like to buy more?(Yes/No) ")
if More == "Yes":
Shop()
elif More == "No":
Selling = raw_input("Sell or next level? ")
if Selling == "Sell":
sell()
return
elif Selling != "next level":
print("Sorry I dodn't catch that.")
Mores()
else:
print("Sorry I didn't catch that. ")
Mores()
Mores()
def sell():
for Armor in MyCharacter.Armor:
print(Armor.Name)
for Weapon in MyCharacter.Weapons:
print(Weapon.Name)
print("Walk speed (" + str(MyCharacter.Movement) + ")")
Choice = raw_input("Which one do you want to sell?(Name of item) ")
NewList = []
AOW = len(MyCharacter.Weapons)
AOA = len(MyCharacter.Armor)
WS = MyCharacter.Movement
Number = 1
for Armor in range(len(MyCharacter.Armor)):
if Choice == MyCharacter.Armor[Armor].Name and Number == 1:
Number = 2
if Choice == "Tin":
MyCharacter.Money += 200
print("Tin")
elif MyCharacter.Armor[Armor].Name == "Bronze":
MyCharacter.Money += 500
print("Bronze")
else:
print("Glitch")
else:
NewList.append(MyCharacter.Armor[Armor])
MyCharacter.Armor = NewList
NewList = []
for Weapon in range(len(MyCharacter.Weapons)):
if Choice == MyCharacter.Weapons[Weapon].Name and Number == 1:
Number = 2
if Choice == "Sword":
MyCharacter.Money += 200
elif Choice == "Gun":
MyCharacter.Money += 500
else:
NewList.append(MyCharacter.Weapons[Weapon])
MyCharacter.Weapons = NewList
if Choice == "Walk speed" and MyCharacter.Movement > 0:
MyCharacter.Movement -= 1
MyCharacter.Money += 200
if AOW != len(MyCharacter.Weapons) or AOA != len(MyCharacter.Armor) or WS != MyCharacter.Movement:
Answere = raw_input("Do you want to sell more?(Yes/No)")
if Answere == "Yes":
sell()
else:
Answere2 = raw_input("Shop or next level? ")
if Answere2 == "Shop":
Shop()
return
elif not Sold:
print("I didn't quite catch that")
sell()
def Shopping():
choice = raw_input("Shop, Sell, or next level? ")
if choice == "Shop":
Shop()
elif choice == "Sell":
Sell()
elif choice != "next level":
print("Sorry I didn't catch that.")
Shopping()
Shopping()
return
Shop()
def IsInt(s):
try:
int(s)
return True
except ValueError:
return False
def Move_Enemy(Enemy):
board[int(Enemy.y)][int(Enemy.x)] = "-"
distancex = int(MyCharacter.x) - int(Enemy.x)
if distancex < 0:
distancex = distancex * -1
distancey = int(MyCharacter.y) - int(Enemy.y)
if distancey < 0:
distancey = distancey * -1
distance = distancex
if distance < distancey:
distance = distancey
if distance <= Enemy.Movement:
Enemy.y = MyCharacter.y
Enemy.x = MyCharacter.x
else:
if int(MyCharacter.x) > int(Enemy.x):
Enemy.x = Enemy.x + Enemy.Movement
if int(MyCharacter.y) > int(Enemy.y):
Enemy.y = Enemy.y + Enemy.Movement
if int(MyCharacter.x) < int(Enemy.x):
Enemy.x = Enemy.x - Enemy.Movement
if int(MyCharacter.y) < int(Enemy.y):
Enemy.y = Enemy.y - Enemy.Movement
def print_board(board):
for row in board:
print(" ".join(row))
for x in range(10):
board.append(["-"] * 10)
def Level(Enemies, Money, XP1):
for x in board:
for y in x:
y = "-"
MyCharacter.x = 0
MyCharacter.y = 0
print("Your Level is " + str(MyCharacter.Level))
for Enemy in Enemies:
board[Enemy.y][Enemy.x] = str(Enemies[Enemy.Number].Number)
board[int(MyCharacter.y)][int(MyCharacter.x)] = "X"
print_board(board)
print("")
EnemiesDestroyed = 0
def attack(EnemiesDestroyed):
NumberOfEnemies = len(Enemies)
answere = raw_input("Would you like to attack?(Yes/No) ")
if answere == "Yes":
print("Choose your weapon. ")
for Weapon in MyCharacter.Weapons:
print(Weapon.Name)
Weapon = raw_input("(Weapon name) ")
print("Choose an enemy.")
for Enemy in Enemies:
if Enemy.Armor[len(Enemy.Armor) - 1]:
print(Enemy.Number)
Enemy = raw_input("(Name of enemy)" )
if IsInt(Enemy) and int(Enemy) <= len(Enemies)-1:
Enemy = Enemies[int(Enemy)]
else:
print("Sorry I didn't catcth that")
attack(EnemiesDestroyed)
return EnemiesDestroyed
distancex = int(MyCharacter.x) - int(Enemy.x)
if distancex < 0:
distancex = distancex * -1
distancey = int(MyCharacter.y) - int(Enemy.y)
if distancey < 0:
distancey = distancey * -1
distance = distancex
if distance < distancey:
distance = distancey
Number = 1
for Thing in MyCharacter.Weapons:
if Thing.Name == Weapon:
if Thing.Range >= distance and Thing.Ammo >= 1:
print("Test")
for Armor in Enemy.Armor:
print("Test2")
if Armor.HP > 0:
print("Test3")
ArmorUsing = Armor
break
else:
print("That enemy is already dead.")
attack(EnemiesDestroyed)
return EnemiesDestroyed
Damage = float(Thing.Damage) * float(random.randint(9, 11))/float(10) * (float(MyCharacter.Level)/float(10) + float(1))
ArmorUsing.HP = float(ArmorUsing.HP) - float(Damage)
print("You did " + str(Damage) + " damage.")
Thing.Ammo -= 1
if ArmorUsing.HP <= 0:
for Armor in Enemy.Armor:
if Armor.HP > 0:
Armor.HP = Armor.HP + ArmorUsing.HP
ArmorUsing.HP = 0
break
else:
EnemiesDestroyed += 1
print("EnemiesDestroyed: " + str(EnemiesDestroyed))
if EnemiesDestroyed == NumberOfEnemies:
return "Game Over"
elif Number == len(MyCharacter.Weapons):
print("Sorry I didn't catch that.")
attack(EnemiesDestroyed)
Number += 1
elif answere != "No":
print("Sorry I didn't catch that")
attack(EnemiesDestroyed)
return EnemiesDestroyed
def Inputs():
board[int(MyCharacter.y)][int(MyCharacter.x)] = "-"
x = raw_input("X: ")
y = raw_input("Y: ")
if IsInt(x) and IsInt(y):
distancex = int(MyCharacter.x) - (int(x) - 1)
else:
print("Sorry I didn't quite catch that.")
Inputs()
return
if distancex - 1 < 0:
distancex = (distancex * -1)
distancey = int(MyCharacter.y) - (int(y) - 1)
if distancey - 1 < 0:
distancey = distancey * -1
distance = distancex
if distance < distancey:
distance = distancey
if distance <= MyCharacter.Movement:
MyCharacter.x = str(int(x) - 1)
MyCharacter.y = str(int(y) - 1)
else:
print("Sorry that's to far away.")
Inputs()
def AIAttack(Enemy):
PosWeps = []
WeaponToBeUsed = ""
distancex = int(MyCharacter.x) - int(Enemy.x)
if distancex < 0:
distancex = distancex * -1
distancey = int(MyCharacter.y) - int(Enemy.y)
if distancey < 0:
distancey = distancey * -1
distance = distancex
if distance < distancey:
distance = distancey
for Weapon in Enemy.Weapons:
if Weapon.Range >= distance and Weapon.Ammo >= 1:
PosWeps.append(Weapon)
HighestDamage = 0
for Weapon in PosWeps:
if Weapon.Damage > HighestDamage:
WeaponToBeUsed = Weapon
HighestDamage = Weapon.Damage
if WeaponToBeUsed != "":
for Armor in MyCharacter.Armor:
if Armor.HP > 0:
WeaponToBeUsed.Ammo -= 1
ArmorUsing = Armor
ArmorUsing.HP = ArmorUsing.HP - WeaponToBeUsed.Damage * float(random.randint(9, 11))/10/(float(MyCharacter.Level)/10 + 1)
TotalHP = 0
for Armor in MyCharacter.Armor:
TotalHP += Armor.HP
print("My health: " + str(TotalHP))
break
while True:
for x in range(10):
for y in range(10):
board[y][x] = "-"
if MyCharacter.Armor[len(MyCharacter.Armor) - 1].HP <= 0:
print("You Loose.")
MyCharacter.Money = 1000
MyCharacter.CampaignLevel = 1
MyCharacter.Armor = []
MyCharacter.Weapons = []
MyCharacter.Movement = 0
Shop()
return
Inputs()
attacking = attack(int(EnemiesDestroyed))
if attacking == "Game Over":
print("You win!")
MyCharacter.XP += XP1
if MyCharacter.XP >= 100 * (MyCharacter.Level + 1):
MyCharacter.XP -= 100 * (MyCharacter.Level + 1)
MyCharacter.Level += 1
MyCharacter.Money += Money
MyCharacter.CampaignLevel += 1
break
else:
EnemiesDestroyed = attacking
for Enemy in Enemies:
for Armor in Enemy.Armor:
if Armor.HP > 0:
ArmorUsing = Armor
Move_Enemy(Enemy)
AI = AIAttack(Enemy)
board[int(Enemy.y)][int(Enemy.x)] = str(Enemies[int(Enemy.Number)].Number)
break
if MyCharacter.Armor[len(MyCharacter.Armor) - 1].HP <= 0:
print("You Loose.")
MyCharacter.Money = 1000
MyCharacter.CampaignLevel = 1
MyCharacter.Armor = []
MyCharacter.Weapons = []
MyCharacter.Movement = 0
Shop()
return
board[int(MyCharacter.y)][int(MyCharacter.x)] = "X"
print_board(board)
print("")
MyCharacter.x = 0
MyCharacter.y = 0
for Armor in MyCharacter.Armor:
if Armor.Name == "Tin":
Armor.HP = 50
elif Armor.Name == "Bronze":
Armor.HP = 100
def Shopping():
choice = raw_input("Shop, Sell, or next level? ")
if choice == "Shop":
Shop()
elif choice == "Sell":
sell()
elif choice != "next level":
print("Sorry I didn't catch that.")
Shopping()
Shopping()
while True:
if MyCharacter.CampaignLevel == 1:
Level([Enemy([Weapon(0, 5, float('inf'), "Sword")], [Armor(50, "Tin")], 1, 9, 9, 0)], 100, 100)
elif MyCharacter.CampaignLevel == 2:
Level([Enemy([Weapon(0, 5, float('inf'), "Sword")], [Armor(50, "Tin")], 1, 9, 0, 0), Enemy([Weapon(0, 5, float('inf'), "Sword")], [Armor(50, "Tin")], 1, 0, 9, 1)], 300, 300)
elif MyCharacter.CampaignLevel == 3:
Level([Enemy([Weapon(0, 5, float('inf'), "Sword")], [Armor(50, "Tin")], 1, 9, 0, 0), Enemy([Weapon(0, 5, float('inf'), "Sword")], [Armor(50, "Tin")], 1, 0, 9, 1), Enemy([Weapon(0, 5, float('inf'), "Sword"), Weapon(3, 5, 10, "Gun")], [Armor(100, "Bronze")], 2, 9, 9, 2)], 500, 500)
elif MyCharacter.CampaignLevel == 4:
Level([Enemy([Weapon(0, 5, float('inf'), "Sword"), Weapon(3, 5, 10, "Gun")], [Armor(100, "Bronze"), Armor(100, "Bronze")], 2, 9, 9, 0)], 700, 700)
else:
print("YOU JUST WON THE GAME!!!!")
break
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| Difference between "nvidia" vs "nvidia-updates" drivers? |
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Posted by: Zead - 08-07-2015, 03:00 AM - Forum: Video Cards
- Replies (3)
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I've looked on the internet, even asked on Ubuntu forums, no one knows.
I thought "nvidia-updates" will auto-update to new driver, but normal "nvidia" driver did that too, so...
I have installed "nvidia-331" driver, the tested, recommended one. Then like 2 days ago, updater came with update, it wanted to update the driver to UNTESTED version 340.76 for some reason, which is a legacy driver (according to NVIDIA site). So I have purged the driver and installed the new tested one manually (346.87 or something like that)
It has GT520M GPU. And why would the Ubuntu updater wanted to update non-legacy TESTED driver to legacy NON-TESTED driver...?
Makes the whole NVIDIA update process kinda useless. I guess it's better to just completely uninstall the old one, and manually install the new one.
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| Need help with downloading new programs, "stuck in Itunes" |
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Posted by: rabar51 - 08-06-2015, 06:46 PM - Forum: Installing Software
- Replies (9)
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I am unable to continue downloading programs. I still need Dropbox and Itunes. I get an Error Message and the following while I was installing Itunes yesterday:
E: dpkg was interrupted, you must manually run 'dpkg --configure -a' to correct the problem.
E: _cache->open() failed, please report.
What can I do to stop this process and continue with installations. It appears that I will not be able to install Itunes. I am not understanding how to install new applications on my Linux OS.
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| Error message received when trying to update the software on this PC. |
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Posted by: beerbunny - 08-06-2015, 02:50 PM - Forum: Other
- Replies (3)
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For about a week now, I've been getting the following message when trying to update the software;
E: Encountered a section with no Package: header
E: Problem with MergeList /var/lib/apt/lists/repo.steampowered.com_steam_dists_precise_steam_i18n_Translation-en
E: The package lists or status file could not be parsed or opened.
I've got no idea what to do about it. I've tried updating using 'apt-get' in a terminal, but I get the same result.
Any suggestions gratefully received.
Thanks,
John Jones
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| Dell Photosmart 924 All in One Printer won't print |
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Posted by: rabar51 - 08-06-2015, 01:40 PM - Forum: Printing and Scanning
- Replies (6)
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I recently installed Linux. What a marvelous OS! Unfortunately my printer won't actually print, even though the computer appears to be printing on the monitor. It tells me that my doc has printed even though the printer never went through the process. Any help is appreciated.
Otherwise, I need recommendations for purchasing a new printer that works with both my Dell Dimension 310, Linux 2.4 OS, and my Ipad mini. Would like a wifi system. Can my Dell/Linux OS work with wifi vs hardwire USB connection?
Alot of questions.... thnx, rabar Please email me at [email protected] if you are replying to this post as I don't monitor the forum that closely. Thanx
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| Howdy |
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Posted by: OldGuy - 08-05-2015, 07:06 PM - Forum: Introductions
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Been using LL for nearly a year on multiple computers so I figured it's time I said howdy. It just works on the varied hardware I have ranging from old to new and Intel and AMD. I was a C programmer for many years, then an Accountant, now I'm retired and just enjoying life...
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