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  Evolution 3.8 question
Posted by: jeffneedle - 07-10-2018, 09:34 PM - Forum: Installing Software - Replies (3)

Hi. I'm using Linux Lite 3.8.  I prefer Evolution as my pim as it's comprehensive and quick.


Since the repos have Evolution version 3.18, there's a problem syncing Google contacts -- something about how Google has changed the way they allow authorization, or some such thing.  Has anyone figured out a way to get around this?  I know that much later versions of Evolution have a problem, too, and it's solved if you're using the Gnome desktop with gnome-online-accounts connecting for you.


Any help will be appreciated.  Thanks.

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  LiteShare
Posted by: CSNLinux - 07-10-2018, 08:45 PM - Forum: Other - No Replies

As far as I can see i've got all things set on my laptop and pc to let them transfer files if needed. But I can't get around the "Liteshare" login screen.
What did I miss or forget. It can't be that hard. Can it?

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  displaying a monthly calendar
Posted by: colin - 07-10-2018, 01:21 PM - Forum: Coding - Replies (4)

I came across a Python 3 tutorial for displaying a monthly calendar and it worked a treat from the command-line but for some reason it would not work after i added the Python shebang

Code:
#!/usr/bin/env python 3.6.
Instead it would produce a load of errors. Have since been informed that i had to change the file name from calendar.py to my_calendar.py and once again it worked a treat.
Still cannot work it out why the program didn't work because 'calendar' is not a reserved word? 

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  CPU Fan controle
Posted by: Hoffer77 - 07-10-2018, 12:50 PM - Forum: On Topic - Replies (3)

Hello you good guys from this forum.I just want to know if its possible to control CPU fan speed from terminal instead of doing it in the BIOS?
Kind Regards.. Wink

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  boot times
Posted by: tomg54 - 07-10-2018, 12:29 AM - Forum: Start up and Shutdown - Replies (3)

Just a comment.  Lite 3.8 since 2.0 on an older hdd. 4 years, fantastic, no problems.  I mean 0 problems.  Lite 4 on ssd has some issues. Make breakfast while waiting for boot. VB purge a no go.  All good though.  3.8 on my main hdd just moves along.  Thanks to all of the developers.  I have no plans to abandon this ship. It has served me too well.  An aside, 1st linux was 2.0 on a Dell 32bit from 2003.  That is why Windows is in my rear view mirror.

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  Software pgk compiled from source works but winds up in wrong direc. What to do?
Posted by: Vera - 07-09-2018, 04:04 PM - Forum: Installing Software - Replies (1)

UPDATE - not an issue anymore as explained below.
---

I just now installed the latest version of a piece of software via source code. No, I did not WANT to do it that way, I only did it because I needed the latest version, but Synaptic only had an older version that was missing critical features. This is for my LL 4.0 machine FYI.

I followed exact instructions from the package about downloading latest version and compiling, it gave me the commands to use. Everything seemed to go fine - there was a make command, a make check, and sudo make install. All looked good, the make check command showed everything as PASS. As you can probably tell, I have never done anything like this and am a total newbie to compiling. Anyway, since it all looked good and because it showed up properly on the man pages, I wanted to run it. Here is the problem:

When I try to run the command, I get an error from bash indicating that the software is not found in usr/bin.

I tried the catfish finder to see where it got compiled into. It went into usr/local/bin. If I run the software by typing in usr/local/bin/..., then it works.

This sounds well and good, but I am wanting to invoke it in a script, and it's clunky to have to type in usr/local/bin.... etc every time I want to use the command.

What is the best way to deal with this? Any ideas?

---
UPDATE: I don't know why or how, but now everything works as expected. I logged out and in between times, so maybe that's the reason for it working properly. Who knows what happened or why, but anyway, it's all working. Feel free to delete this entire question if needed - I couldn't figure out how to delete it.

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  Synaptic vs apt install
Posted by: Vera - 07-09-2018, 02:57 PM - Forum: Installing Software - Replies (3)

Sorry for this very basic question, but for the interactive Synaptic package manager that I use on LL 4.0, does that reach exactly the same repository as the command-line apt install command?

The reason I ask is that I've installed a piece of software via Synaptic, only to find out that what I installed was not the absolute latest version. The latest version of that software was released a few months ago and that is the one I want since it has a critical feature I need.

The manual for the software package says it's available via Synaptic Package Manager or using the sudo apt install command (it gives full instructions for that), but I was wondering whether those methods come to the same, or if they're two different repositories.

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  Distrowatch reviews Linux Lite 4.0
Posted by: dihonomo - 07-09-2018, 02:25 PM - Forum: On Topic - Replies (2)

As the title says: https://distrowatch.com/weekly.php?issue=20180709#lite

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  Open Arena game crashes on linux lite 4.0, but not on linux lite 3.8
Posted by: kissbaby3 - 07-09-2018, 07:43 AM - Forum: Games Support - Replies (2)

open arena crashes when i select  single player , on linux lite 4.0, it never did this when i had linux lite 3.8, other people had this problem also .

here are some other peoples links .
https://askubuntu.com/questions/921633/o...ng-up-game

https://ubuntuforums.org/showthread.php?t=1639302

when i typed just the word "openarena" with out the quotes into the Xfce terminal , i get this ............


openarena
ioq3 1.36+u20180108~dfsg-2/Ubuntu linux-x86_64 Jan 15 2018
SSE instruction set enabled
----- FS_Startup -----
We are looking in the current search path:
/home/kandy/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
   
----------------------
5803 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
tty]Gtk-Message: 00:35:12.173: GtkDialog mapped without a transient parent. This is discouraged.
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.so" from "/usr/lib/ioquake3"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.778
...setting mode 3: 640 480
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext succeeded.
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1600x900 1920x1080 720x400 1280x800 1440x900 1680x1050 640x480 800x600 1024x768 1152x864 1400x1050 1280x1024'
GL_RENDERER: AMD RS780 (DRM 2.50.0 / 4.15.0-24-generic, LLVM 6.0.0)
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...GL_EXT_texture_env_add not found
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found
...ignoring GL_EXT_texture_filter_anisotropic
...using OpenGL 3.3 (Core Profile) Mesa 18.0.0-rc5
...using GL_ARB_framebuffer_object
...using GL_ARB_vertex_array_object
...using GL_ARB_texture_float
...using GL_ARB_depth_clamp
...ignoring GL_ARB_seamless_cube_map
...using GLSL version 3.30
...using GL_NVX_gpu_memory_info
...ignoring GL_ATI_meminfo
...ignoring GL_ARB_texture_compression_rgtc
...GL_ARB_texture_compression_bptc not found
...GL_EXT_direct_state_access not found
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.02 seconds
------- R_InitVaos -------
Initializing Shaders
   
GL_VENDOR: X.Org
GL_RENDERER: AMD RS780 (DRM 2.50.0 / 4.15.0-24-generic, LLVM 6.0.0)
GL_VERSION: 3.3 (Core Profile) Mesa 18.0.0-rc5
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 0
   
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL default capture device is 'Monitor of Built-in Audio Analog Stereo'
OpenAL capture device opened.
OpenAL info:
  Vendor:        OpenAL Community
  Version:        1.1 ALSOFT 1.18.2
  Renderer:      OpenAL Soft
  AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
  Device:        Built-in Audio Analog Stereo
  Available Devices:
Built-in Audio Analog Stereo
RS780 HDMI Audio [Radeon 3000/3100 / HD 3200/3300] Digital Surround 7.1 (HDMI)
  Input Device:  Monitor of Built-in Audio Analog Stereo
  Available Input Devices:
Monitor of Built-in Audio Analog Stereo
Monitor of RS780 HDMI Audio [Radeon 3000/3100 / HD 3200/3300] Digital Surround 7.1 (HDMI)
Built-in Audio Analog Stereo
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/ui
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) found vmMain function at 0x7fae3014ec5a
71 arenas parsed
33 bots parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.254.45
IP6: ::1
IP6: fe80::5aa0:ba1f:490e:9c46%p7p1
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
------ Server Initialization ------
Server: oa_rpg3dm2
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
We are looking in the current search path:
/home/kandy/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
   
----------------------
5803 files in pk3 files
Loading vm file vm/qagame.qvm...
File "vm/qagame.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/qagame
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so) found vmMain function at 0x7fadfb84db82
------- Game Initialization -------
gamename: baseoa
gamedate: Jan 19 2018
^3!readconfig: ^7could not open admin config file admin.dat
Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
0 teams with 0 entities
16 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/oa_rpg3dm2.aas
loaded maps/oa_rpg3dm2.aas
----- Client Shutdown (Received signal 11) -----
RE_Shutdown( 1 )
OpenAL capture device closed.
-----------------------
----- Server Shutdown (Received signal 11) -----
tty]Segmentation fault (core dumped)
kandy  ~ 

the games start up, but wont let me play, it crashes .

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  Getting XP Themes to work under WINE
Posted by: abstractspoon - 07-09-2018, 12:38 AM - Forum: Installing Software - No Replies

I hope you will forgive me when I tell you that I am a Windows software developer and I just use Linux Lite to verify that my software runs under Linux.

More recently I have been trying to get XP theming to work for my app but have had limited success, which is most likely due to my not really knowing what I am doing, beyond trying to follow the instructions on this page: https://helpdeskgeek.com/linux-tips/use-...-in-linux/.

The end results are that the winecfg dialog gets themed but nothing else, including Notepad, does. Interestingly though, calls to GetThemeAppProperties from within my app indicate that theming is active and operating.

Any suggestions much appreciated.

ps. AFAIK Linux Lite is fully up to date and I'm running WINE 1.8
pps. My app contains a manifest which enables theming

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